Luckily the Personoids, were purposely designed to be weaker than humans - because they are searching the ship for the last remaining humans. has already tried to eliminate all the passengers by turning the oxygen off, and only a couple of travelers with Oxygen Rebreathers are left - trying to escape. Now it’s passing Jupiter at 1/8 the speed of light, with a robot rebellion. Things spiraled out of control aboard the Alithea. Someone, or rather something in the system, didn’t reboot. The solutions were simply to reboot all the synths every 24 hours. There had been some problem with maintaining the Personoids emotional state, but it had been solved before departure. Packed with all the latest tech, Alithea is also equipped with the latest in AI servants - Personoids. Owned by the prominent Scandinavian Infinity Cruises, it is the most prestigious space project ever undertaken a merger of wealth, power, and business in a newly technological world gone wild. We are on board the Alithea, a massive 2 km long space cruise ship, set for Proxima Centauri. This will result in a new player experience each time you press “find a game”. We aim to create a rich playground of possibilities fueled by social interactions with other players. This means that you constantly have to look over your shoulder, uncover information on players and in the end, you will have to figure out who the Synth players are to win the game. With First Class Trouble we want to create situations where you can never fully trust your companions, but you will have to trust someone in order to progress through the game. Players are working together, but a few players are not who they seem and are actively working against you. With First Class Trouble we want to invoke a super strong social experience, filled with trust and deception. Whack your friend to the end of the pool with the racket or simply nudge that foe into the fire and look away for a while.First Class Trouble is an asymmetrical third person multiplayer co-operative game, about trust and deceit. Interact with your fellow residents and personoids in unlimited, physicalized ways. Environmental hazards such as fires, bad wiring and poorly hanging chandeliers can all be used to get rid of your fellow passengers when you find it convenient. Explore new ways to eliminate both friend and foe in each level. The ISS Alithea is the ultimate playground for happy accidents. Use your spare cash to pimp that Vruumba (Trademark not pending) of yours! Shop for new clothes and accessories in the onboard mall using your hard-earned Infinity Coins. Use your unique skills to communicate and navigate the ship in the shadows and kill off residents when they pose a threat to your identity.Īboard the ISS Alithea, the customization possibilities are endless. ![]() Lie, disrupt and deceive your way through the ship among the residents to either reach CAIN and unleash its full potential or kill off the remaining residents to secure control of the vessel. Collaborate with your fellow residents to eliminate the suspected Personoids before engaging in the shutdown of CAIN. The goal is to shut down the Central Artificial Intelligence Network, also known as CAIN, of the luxurious intergalactic cruise ship ISS Alithea before it and its loyal Personoids take control of the ship.Ĭollect information about the passengers and deduce who you can trust and who to avoid. ![]() Whether you do it sober or with a slight buzz, First Class Trouble will serve you a dangerous cocktail of difficult decisions and whacky possibilities. In First Class Trouble you either deceive or deduce your way to victory in a charming, yet unsettling and often mischievous environment. Whether you play as one of the human Residents or the rebellious Personoids, you will have to use your wit (and the occasional flying champagne bottle) to stay alive. First Class Trouble is a party game where players must work together and against each other to survive a disaster.
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